a variably opinionated question for my curious soul: what would you consider the high end (or "late game") when it comes to skills and aspects? (im assuming an old dog character is set up for an "early-mid to mid game" area)
I'd say a late game character should have six or seven aspects, at least some of which have been altered through combining them with others over time. Skills-wise, three or four at rank 3 and a decent spread at rank 2.
The dragonfly rules give some good solo-style advice, as they cover splitting GM rolls and storytelling among players, but it would still take some adaptation. Possible, but with dedication.
← Return to tabletop game
Comments
Log in with itch.io to leave a comment.
a variably opinionated question for my curious soul: what would you consider the high end (or "late game") when it comes to skills and aspects? (im assuming an old dog character is set up for an "early-mid to mid game" area)
I'd say a late game character should have six or seven aspects, at least some of which have been altered through combining them with others over time. Skills-wise, three or four at rank 3 and a decent spread at rank 2.
how solo playable is this?
The dragonfly rules give some good solo-style advice, as they cover splitting GM rolls and storytelling among players, but it would still take some adaptation. Possible, but with dedication.