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Hi, love the game and the world. I'm running my first game next week and I'm excited to dive in. Is there somewhere I can by a physical book and PDF bundle? I actually got a digital copy included in the alchemy Kickstarter, that's how I discovered it, but I want a physical book because it's beautiful and I'd prefer a PDF to read on my devices. Otherwise I'll just grab a physical book, on that note is there a preferred place to grab it from that benifits you more?

Hi! Alchemy RPG released Wildsea on their platform, but I can't play with the system unless I pay 25USD for the core book. I've already bought the wildsea here, so is there some way I can transfer my ownership to Alchemy RPG as well? Thank you!

Heya, I don't know if you heard back from anyone at mythworks, but just in case you didn't there was an alchemy tie-in for backers (of Storm and Root, I think, it was a while back) but no agreement with them outside of that. Sorry! 

Hi! I bought the core rulebook on DTRPG but it has only the main book pdf. Do I need to buy it here to get access to quick reference sheet and other materials? Thanks!

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Same question here... the DriveThru version only seems to come with the "1.1 Singles" file, so no character sheet, no ship sheet, and we're behind, version-wise, by around six months...

I shall poke the publisher!

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This looks incredible! Will more community copies be made available soon? I run a tabletop club for middle and high school students. 

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There's actually a bundle offer for Wildsea books on Bundle of Holding right now, which is a good way to pick thing up on the cheap. As for community copies, we will do another round at some point but I'm not sure when yet - maybe early summer?

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a variably opinionated question for my curious soul: what would you consider the high end (or "late game") when it comes to skills and aspects? (im assuming an old dog character is set up for an "early-mid to mid game" area)

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I'd say a late game character should have six or seven aspects, at least some of which have been altered through combining them with others over time. Skills-wise, three or four at rank 3 and a decent spread at rank 2.

how solo playable is this?

The dragonfly rules give some good solo-style advice, as they cover splitting GM rolls and storytelling among players, but it would still take some adaptation. Possible, but with dedication.

Viewing most recent comments 1 to 6 of 46 · Next page · Last page